#(that's valid lol
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qiinamii · 1 year ago
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we'll do fine.
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pokeberry5 · 1 year ago
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girl experiences gender euphoria and is immediately slammed by grief
for @litttlittt <3. this was supposed to be a portrait of caroline hill, but litta mentioned tim looking like janet when dressed as caroline and identity issues and angst and things spiraled
something about tim not knowing if he's his mother's child or bruce's or neither's.
figuring out the looks:
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i wanted janet to have that poofy 70s hair
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tizeline · 7 months ago
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Well. Every tmnt artist has to turn them into humans eventually, I suppose.
Sorry for not posting a ton lately, I have been................. playing fire emblem three houses.............. busy............ Also I've been feeling a little burned out on art, admitedly. Don't worry, it's very much temporary! Last month was just pretty high tempo for me, expecially with the Cell Talk comic, so I just needed to take a short break from drawing to also play fire emblem but I'm getting back into an art-mood now! I decided to draw humanified turtles as a bit of a warm up basically, I've been wanting to do it for quite some time so it was just a fun little thing for me :]
Anyway, some thoughts about the designs-
A lot of people draw Leo as blonde, and I was fully intending to draw him blonde as well, but then I just wanted to see what he'd look like with brown hair instead and I just.... liked that a bit more, so he's a brunette now. Also he has dimples because of course he has dimples. And Mikey has freckles because OF COURSE he has freckles! And Donnie ALSO has freckles because he's my blorbo and I give all my blorbos freckles cuz they're neat. All of them have pretty small eyebrows except for Donnie because he fills them in with makeup. I thought for a while of how I would translate Leo's facial markings into his human design, and I ended up settling for birthmarks (also some red eyeliner cuz his face needs a bit of red on it)
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jq37 · 1 month ago
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Aelwyn is sixteen and preparing for midterms at Hudol. Uniform pressed and starched, head full of incantations and spell components. She doesn't mean to bump into Adaine and get orange juice all over her shirt but today isn't the day she's going to start showing weakness.
"You know, you really should watch we're you're going," she says archly, playing off the clumsy mistake as a purposeful jab.
Playing it off a bit too well because, the next thing she knows, Adaine is flipping her off and a bolt of queasy looking, green energy is coming towards her. Ray of Sickness. And she can't spare the spell slot for Counterspell because she needs it for her exams.
"You little bitch!" Aelwyn says once she's emptied the contents of her stomach down the front of her shirt.
"Good luck with your exams," Adaine says sweetly.
Aelwyn is eighteen and the oldest, mangiest cat she's ever seen in her life has just vomited on her shoes.
"My," she says, casting a shield spell around her ankles to stop the cat from clawing at them. "You weren't kidding. He is a little bastard, isn't he?"
The shelter volunteer looks mortified. "Oh, gods! I am so sorry. I tried to warn you--I mean, not that I'm blaming you but--"
"No, it's alright. I did ask you to show me stragglers."
The shelter worker gestures to another pen on the other side of the room. "I can show you the kittens we just got in or there are some very well behaved older cats as well if you'd--"
But Aelwyn cuts her off, scooping up the old cat--though she holds him at arm's length for now, just to be safe. "No need. I haven't changed my mind. I'll take this one." She looks at the tag on his collar. "Hector."
Aelwyn is three and, as of a month ago, no longer the youngest Abernant.
She's had baby dolls in the past but never a baby sister and this is exciting new territory. She's full of questions. When is she going to be able to walk? When is she going to be able to talk? When will she be old enough to have lembas bread instead of formula?
Her parents seem less fascinated by the new addition to the family than she is but her mother is amused when she slaps away the hand of a colleague of her father's who tried to touch Adaine before sanitizing his hands, standing between the much larger man and her sister.
"So defensive. Perhaps she'll be an abjurer."
When Aelwyn asks what that is, her mother says that it's a kind of magical protector and she likes that a lot. That sounds like a good thing to be.
At night, Adaine cries. Except, she doesn't hear it because the mobile above her crib is etched with runes that cast the Silence spell.
"But what if she gets hurt?" Aelwyn asks.
Her father brushes her off. That's what the Unseen Servants are for. But she thinks that's what an abjurer might be for too and even though she isn't one yet, that doesn't mean she can't start practicing.
So, every night, Aelwyn waits until her parents have put Adaine down for bed and then tiptoes into her room. She checks to see if Adaine is silently wailing and if she is (and even sometimes if she isn't) she presses her face between the bars of the crib and sticks her little hand over Adaine's face.
"Don't cry," she says, even though the Silence spell mutes her words as completely as the tears. "Mum said I'm an abjurer. Nothing will get you. Don't cry, baby."
Adaine grabs her hand with impressive grip strength for something so small and, within a few minutes, she's trancing peacefully.
Aelwyn is seventeen and her sister is off to save the world again. This time from a Night Yorb--whatever that is.
It feels cruel that Adaine should have to go risk her life again so soon after she just almost died--not almost died, she did die before being raised by her cleric.
She wants to come with, to help in some way. Surely she could be helpful--last quest they brought Gilear for Helio's sake!
But Adaine doesn't ask her and she can't bring herself to say the words she needs to have the conversation she wants. So, instead, she lightly whaps Adaine on the shoulder with her spellbook as she's packing for the quest.
"I know you haven't done much studying lately what with your grades being based on how many hobgoblins you kill or whatever ridiculous system Aguefort has cooked up," Adaine rolls her eyes at that, "But if you don't mind a little cram session before you leave tomorrow, I can show you how to cast Teleport like I said. Might help you stay a touch less dead on your quest."
Her tone is light but her eyes betray her: Please, please, please don't die again.
Adaine's expression softens but then she scoffs, playing her half of their game. "I don't know what a Hudol dropout who's been in jail for the past year is gonna teach me but do your best."
Aelwyn is seven and her father is cross with her.
"Really Aelwyn," he says and even though they're talking via crystal she can feel the frost of his glare. "You thought it was appropriate to call me at work for no good reason? How many times have I told you and your sister to not bother me while I'm working."
She hates the word bother. She doesn't want to be a bother. She tries very hard not to be. Maybe she just didn't explain herself well enough.
"I know, father. But Addy got really scared and panicky on the playground. She was breathing really hard and--"
Her father makes a noise of disgust. "I don't have time for this. She is in primary school now. Stop coddling her. And her name is Adaine, not Addy. Please speak properly. I'm raising you better than that."
He hangs up before she can say anything else.
Aelwyn is eighteen and most of the claw marks on her arms have healed, which is nice. On her lap asleep is Hector who has apparently decided he likes her enough to use her as a radiator but not enough to submit to medical treatment without using her arms as a scratching post.
"You little heat vampire," she says as she slides her thumb across the screen of her crystal, searching for a video that will help her out. Eventually she finds one that looks promising and she calls it up.
On the screen, a halfling is standing next to a cat who is actively shredding her sweater with its claws. "You're going to be tempted to use some kind of a shield spell when applying the ointment," says the halfling. "But cats can smell abjuration magic and they don't love it. You won't get close enough to do the job. Isn't that right my darling?"
In response, her cat hacks up a hairball.
"Darling indeed," she says under her breath.
But even laced with sarcasm, the word is sweeter against her tongue than she anticipated.
She sinks her hand into Hector's fur and scratches his back for a few moments before tentatively speaking aloud. "Sleeping well, my darling?"
Hector says nothing--he's asleep and a cat. But warmth blooms in Aelwyn's chest--more than enough to make up for what Hector is leeching from her.
Aelwyn is seventeen and her father has just given her the most horrible command she's ever received in her life--and she's counting being made to sink a ship full of people in that calculation.
She knows her father doesn't expect her to delicately extricate the knowledge he needs from Adaine's mind. He expects her to get it at all costs. To ransack and pillage the memories if necessary with no heed of the consequences on her psyche. He'd probably prefer it that way--the more broken Adaine is, the easier it will be to mold her into a version of herself that is more useful to him.
Aelwyn is usually a smooth talker and a convincing liar but now, she stumbles all over her words, babbling out a stream of deflections and pleas as her heart squeezes tighter and tighter in her chest until she can't hold back the truth that she's been suppressing for years anymore.
"Adaine's just…she's a baby."
Aelwyn is eighteen and her apartment is full of cats.
She's always thought that the phrase, "One thing led to another" was a bit of a cop out--clearly there were key steps between point A and point B being glossed over--but in this case, there is truly no better way for her to articulate how she went from zero cats to ten cats in such a short amount of time.
She's sure that if she was still living with Jawbone, he'd have something to say about it but that's exactly why she isn't currently living with Jawbone.
She portions out food for all of the cats, saving Hector for last because he likes to eat curled up next to her.
"My darling baby boy," she says, lifting him onto the couch with her because the jump up is a bit much for him and his old bones. She kisses him on the top of the head and then pulls out her crystal. She scrolls mindlessly for a bit before checking her messages despite the fact that there's conspicuously no notifications.
Not that she has many people to expect texts from but she hasn't heard from Adaine in a few weeks and it's unsettling. When they weren't getting along, they were still living under the same roof. She was able to keep tabs on her, more or less. Now, they're closer than they've been in ages but barely talking.
I'm the older sister, I suppose, Aelwyn thinks. I should take the initiative.
She pets Hector with one hand and drafts a message with another: Are you alive, bitch?
She's about to press send but then she frowns and deletes the draft. After a few moments of thought, she taps out a new message: Can't believe I'm gonna say this. Miss my little sister. Everything all right?
Aelwyn is seventeen--though she doesn't feel like it.
Her mind is telling her that she's sixteen and that she was just been broken out of a jail cell in Solace but Adaine is telling her that she's just been broken out of an entirely different prison after being tortured for months even though she doesn't remember any of that.
But her body feels frail and Adaine says she's been in her mind which means she must have used the hard reset.
She's suddenly feeling very vulnerable--not because of the disorientation or the of the levels of exhaustion she can feel weighing on her like leaden chains. No, it's because of the fact that Adaine using the reset means that she must have read the treacle-y note that she left there for her to find.
It was just an insurance policy, she tells herself. There was wisdom to buttering up your savior to make sure she'd do what you needed her to do.
She manages to mostly believe it. But the small, truthful part of herself that knows how deeply she meant the words is so uncomfortable that she antagonizes Adaine until she's annoyed enough to hit her with a spell, sending her into blissful unconsciousness.
Aelwyn is nineteen and she's going to kill her mother.
Well, not alone of course. Adaine deserves the kill at least as much as she does if not more. It'll be a group effort.
It's a strange mix--the cold fury at her mother mixed with the warmth she feels for her sister, sitting across the table from her. She summons a flame to her palm, a preview of what their mother has waiting for her. She watches Adaine's eyes harden with resolve and she sees the face of her baby sister, left to wail alone silently for hours, soothed by her presence. "Let's get her."
"Yes, my dear," she says, the endearment coming freely as if this has always been their dynamic. "We'll get her."
But there will be time for that later. Right now, it's time for ice cream and seeing Adaine so content in such a simple pleasure causes the warmth in her to surge so suddenly that it would be startling if it wasn't so pleasant. The urge to voice it is so powerful that she doesn't know that would have been able to stop it at any point in life, let alone now.
"I hope we get to eat ice cream and cast magic forever," she says, words that would have been impossible for her to say one short year ago and impossible not to say now.
And, to her delight, Adaine agrees.
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risibledeer · 27 days ago
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he's not a wet cat.
also we collectively summoned the life series guys. jeremyism is scientifically proven now so... uh yeah
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pigeonstab · 1 month ago
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Underlust sans ref?? Idk
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an-artistic-failure · 26 days ago
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Chat I cannot keep taking L’s like this it’s getting ridiculous at this point
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shummthechumm · 4 months ago
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NICKELODEON/BACKYARDIGANS OFFICIAL HIRE ME I CAN HELP YOU!!!!
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falmerbrook · 6 months ago
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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greywoe · 7 months ago
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child ward in search of belonging indulges in juvenile fantasies as a coping mechanism. sad!
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tubbytarchia · 7 months ago
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Please keep drawing traffic/hermit hybrids inaccurately because who cares, they look cool
I say this as an animal nerd, I love to implement biologically/anatomically accurate elements into hybrid designs where applicable, but Im not gonna ususally choose to do that over whatever I think looks visually appealing. I have my gripes and peeves with some popular hybrid design headcanons, but ultimately, please keep drawing them however you want to, because you can (and to piss haters off further, for fun)
Don't care if you headcanon Pearl as transfem, draw her with male moth antennae anyway. Don't care if avian Grian logically needs a second set of pectoral muscles, just slap those wings on there wherever you want. Gem's own skin featured antlers and female deer don't even grow them, aside from reindeers, which I'm willing to wager was not what Gem was thinking or cared about. Keep drawing her with huge antlers
I don't know who needs this reminder but these are fantasy hybrids. Our inspirations in drawing them are based in reality but no fucking avian or hooved or dog people exist. A person with huge moth wings isn't realistic to begin with so who cares if you give her some antennae too. If you do you need to get a hobby
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ironinkpen · 6 months ago
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hands down one of the best pieces of subtle world building this season is the name High Five Heroes and the way it doesn't mean anything. the Bad Kids and the Maidens' names actually say something about their respective groups and what they've done/been through. meanwhile High Five Heroes is clearly a name that was handpicked by Kipperlilly long before she stepped foot in aguefort on the first day or actually met any of her party members. it's a pre-approved inside joke specifically designed in a lab to be as bland and palatable and inoffensive as possible—a middle manager's attempt at manufacturing camaraderie. the most generic, perfectly marketable name she could come up with for her Perfect, Optimal Adventuring Party.
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drawnfamiliarfaces · 7 months ago
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is that disney-esque artstyle, peter parker look alike PILOT RANDY CUNNINGHAM???
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also ngl i kinda dig Viceroy II and Deputy Mayor Kranski
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+bonus Bible designs
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daeyumi · 7 days ago
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selfshipping cringe af. Get a real bf
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anyways here’s me & my longtime partner Link kissing 🩵
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moomeecore · 7 months ago
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a friend of mine is a huge fan of magical girl shows and knows a lot abt them, but i myself have.... very little knowledge... but they talk a lot abt magical girl designs and so i decided to try designing some of my favorite little guys as magical girls (with my friend's design input) ! @ magical girl fans what do you think? is this a good magical girl lineup lol
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ghostlylulla-by · 3 months ago
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was rereading my favourite gender-affirming comic and had to draw her :)
don't tag as Lady Loki my genderfluid soul can't take that
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